A paying cell turns gold. It sits. Nothing in that gold is cash until a Rainbow lands after the cascades stop. Then the cell becomes a coin, a clover, a Bag of Gold or a Pot of Gold. An Epic Rainbow does not wait for old paint. It opens every cell on the board.
Bronze coins: 0.2×, 0.4×, 1×, 2×, 3×, 4×. Silver: 5× through 10×. Gold: 20×, 30×, 40×, 50×. Diamond: 100×, 150×, 250×, 500×. The studio lookout only shouts the 500× diamond. The plaques over the wood print the four ranges. I will not invent a 1,000× gem.
Green Clovers multiply neighbours, coins and collectors, at 2×, 3×, 4×, 5×, 10× or 20×. Gold Clovers hit the whole grid. Bags collect a 3×3. Pots collect the board. A Position Multiplier on the same cell boosts what that cell just revealed. Then the pile is added and paid. One review describes a second reveal if the last Bag wakes a Pot. The studio page does not write that loop. I leave the fight on the table.