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Hacksaw Gaming · Cluster pays

The raccoon borrowed the hat. The pot is still 15,000×

This is not Le Bandit. Same Smokey. New forest. The studio line is That Smile Means Trouble. The load screen sells Trickster’s Treat, three bonus games, and 15,000×. The studio day on the product page is 16 July 2026.

Last updated 21 August 2026 By Alex Jovanovic
Le Prechaun load screen: Trickster's Treat to 100x, Brewing Bonuses with a Lucky Charm Bar, Find the Color 15,000x, Hidden Epic Bonus badge, five H volatility marks
Grid 6 × 5, clusters
Duel RTP 97.52%
Max win 15,000×
Position mark 2×, doubles to 100×
Volatility Studio 3/5 · splash 5 H
Stakes 0.05 to 50
Thirty cells

Five have to kiss. Diagonals can sulk

Not five paylines. Not eight anywhere. Five matching symbols sharing an edge, up or across, anywhere on the 6×5 board.

A cluster, not a line

Six across, five down. A corner touch does not count. Fourteen hats are 200× on the €2 sheet. Five aces are 0.2× and that is the floor.

The type leaves the wood

Super Cascades do not pick the five that paid. Every regular symbol of that type drops out. New ones fall. The chain stops when nothing new kisses.

The W is not the pot

A Wild letter stands in for cards, dice, horseshoes, boots, beer and the hat. It does not stand in for an FS scatter or a Rainbow.

The wood is moss. Mushrooms on the right, a pot of coins on the left. Smokey wears the green jacket, the tall hat and a glued-on orange beard. He holds a cane, not a crowbar. That is the only costume change that matters for this page. Cousin titles keep their own ceilings.

The studio product page prints 16 July 2026. One catalogue still stamps 26 June. I will not average the two days. Stakes on the sheets that print them run 0.05 to 50. Published hit rate 37.8%. That is a spec-sheet percent, not a count I ran on Duel.

Le Prechaun board: Smokey the raccoon in a leprechaun suit stands right of a wooden 6x5 cluster grid, coin plaques 0.2x to 500x above, Buy Bonus bottom left, demo bet €2
Base wood at a €2 demo stake. Plaques above the frame list bronze 0.2–4×, silver 5–10×, gold 20–50×, diamond 100–500×. Yellow BUY BONUS sits bottom left. I do not treat that button as a UK promise.
Trickster’s Treat

The Wild pays first. Then it brands the floor

This is the new layer. A Wild that already sat in a win leaves a 2× Position Multiplier on that cell after the cash is counted. The next cluster that uses the cell takes the mark. Two marks on the same win multiply each other first. They are not added.

Another winning Wild on the same branded cell doubles the number. The load screen writes the cap: up to 100×. The studio feature copy names the start and the double. It does not print the cap. The reviews do. The splash agrees with the reviews.

On a paid spin the mark lives until that spin ends. It also counts as a Golden Square, so a Rainbow can open it. In Arc Adventure the marks stay for the whole bonus. That is how a 2× on spin one is still sitting there when the charm bar fills.

Find the color

Gold is only an address. The rainbow does the work

A paying cell turns gold. It sits. Nothing in that gold is cash until a Rainbow lands after the cascades stop. Then the cell becomes a coin, a clover, a Bag of Gold or a Pot of Gold. An Epic Rainbow does not wait for old paint. It opens every cell on the board.

Bronze coins: 0.2×, 0.4×, 1×, 2×, 3×, 4×. Silver: 5× through 10×. Gold: 20×, 30×, 40×, 50×. Diamond: 100×, 150×, 250×, 500×. The studio lookout only shouts the 500× diamond. The plaques over the wood print the four ranges. I will not invent a 1,000× gem.

Green Clovers multiply neighbours, coins and collectors, at 2×, 3×, 4×, 5×, 10× or 20×. Gold Clovers hit the whole grid. Bags collect a 3×3. Pots collect the board. A Position Multiplier on the same cell boosts what that cell just revealed. Then the pile is added and paid. One review describes a second reveal if the last Bag wakes a Pot. The studio page does not write that loop. I leave the fight on the table.

Brewing Bonuses

Three FS jobs. The fifth scatter is not on the rail

The load screen says trois. FS scatters pick which job. The jagged badge is the one you cannot buy.

3 FS

Arc Adventure

Ten free spins. Golden Squares stay until a Rainbow opens them. Position Multipliers stay for the whole job. The Lucky Charm Bar sits above the wood. Each landed FS is one step. Every fifth step unlocks a level and adds five spins. Level 1 plants two marks. Level 2 plants three more, though one sheet writes “3” without “more”. Level 3 puts a Rainbow on every later spin. Buy 60×.

4 FS

Clover The Top

Ten free spins. Arc rules, plus the gold stays highlighted after it fires. An Epic Rainbow’s extra cells drop when that collect ends. Buy 250×.

5 FS

Shamrock ’N’ Roll

Hidden Epic. Ten spins. Clover rules. The bar starts at the highest level and stays there. Coins floor at 1×. Game Info on this job prints: FS symbols cannot land in this bonus. There is no buy card. Five FS in the base is the only door.

The yellow menu also sells BonusHunt at 3× (five times likelier to hit a bonus), RainbowRide at 75× (a Rainbow or Epic Rainbow, coins from 1×), and RainbowRide Epic Drop at 500× (Epic Rainbow every spin, coins from 1×). Buy RTPs on those cards sit near 96.3% and fight each other by a hundredth. Those are purchase figures, not the Duel library RTP. I will not say every lobby ships the button.

Game info at €2

Fourteen hats are €400. The forest is 15,000×

Five card ranks share one sheet. Dice share with the horseshoe. Boot shares with the beer. The hat sits alone. Read cash, then divide by two.

Le Prechaun Game Info: cluster paytable at a €2 stake. Fourteen hats pay €400. Fourteen card ranks pay €100. Note: FS symbols cannot land in this bonus
In-game info at a €2 stake, opened on the bonus that bans FS. Fourteen hats €400 is the 200× line. Fourteen aces €100 is 50×. Five cards €0.40 is 0.2×. Tables below are multiples of stake.
Le Prechaun cluster payouts in multiples of stake, from Game Info at €2
Symbol 5 6–7 8–9 10–11 12–13 14+
Hat 1.4× 10× 50× 200×
Boot / beer 0.6× 20× 100×
Dice / horseshoe 0.4× 0.6× 15× 75×
10 / J / Q / K / A 0.2× 0.4× 0.6× 10× 50×
GAME DATA

Five studio returns. The load screen still wrote five H

The official list is 97.52%, 96.28%, 94.29%, 92.28% and 86.31%. Review sheets start at 96.28% and skip the first rung. I will not drop 97.52% because a catalogue forgot it. I will not print a live “cold” widget as a certified figure.

Volatility is the other split. GAME DATA says 3/5. The sheets say medium. The load screen writes VOLATILITY H H H H H under the wordmark. Same client. Two prints. I will not average 3 and 5 into a new number.

Duel library

97.52% is the take this lobby keeps

The studio max, not 86.31%

Duel 97.52% 96.28% 94.29% 92.28% 86.31%

Hacksaw certifies 97.52% as the top return. The other four exist. The forest and the raccoon stay the same. The long-run pay does not.

Duel Casino keeps the highest setting on every studio slot. Le Prechaun therefore loads 97.52%, the same house rule as Le Bandit, Duel at Dawn and RIP City.

Slots on Duel still return 50% of the house edge as instant rakeback. This is a Hacksaw title, not a Duel Original.

Same raccoon

Le Prechaun vs Le Bandit

Same house. Same cluster math. The forest brands the floor. The alley only waits for a rainbow.

Le Prechaun compared with Le Bandit
Rule Le Prechaun Le Bandit
Grid 6×5, clusters of 5+ 6×5, clusters of 5+
New layer Position Multiplier 2×, doubles to 100× Squares wait. No cell brand
Fourteen of the hat 200× Thirteen of the hat 100×
Top bonus 5 FS, not for sale 5 polaroids, not for sale
Max win 15,000× 10,000×
Studio volatility 3/5 · splash writes five H 3/5 · three bolts
Duel RTP 97.52% 96.34%
Left on the moss

I walked out while the charm bar was still empty

The forest marks faster than the alley. A Wild that already paid leaves a number on the floor. That is the whole new joke. The gold cells still sit like wet paint until a Rainbow walks in. The smile on the load screen is a warning about the costume, not a promise that the next spin opens the pot.

Fourteen hats are 200×. Five cards are 0.2×. Diamond coins stop at 500×. Three FS start ten spins and a bar that wants five more FS before it does anything kind. Five FS start the job the menu will not sell, and that job then bans FS. I will not invent how often the jagged badge lands.

Duel already has the title. The return is 97.52% because this lobby ships the maximum on every studio slot. The quieter files exist for other casinos. Slots still return 50% of the house edge as instant rakeback. This is not a Duel Original. The rest of the aisle is on games.

In the left pocket. A full €2 cluster sheet, a 100× brand on the floor, and a lobby that keeps 97.52%.

In the right. The hope that five H on the splash means the studio abandoned 3/5. It did not.

Still in the moss. Whether Lucky Charm level 2 plants three marks or three more. The sheets do not agree.

Still standing

What I would ask before the next cane tap

15,000 times the stake. There is no progressive jackpot. The load screen prints that figure on Find the Color, next to the Hidden Epic Bonus badge.
The official top is 97.52%. Operators also ship 96.28%, 94.29%, 92.28% and 86.31%. Review sheets often start at 96.28%. Duel Casino loads the maximum on every studio slot.
97.52%, the first figure on the studio GAME DATA list. That is house policy for studio slots, not a trimmed 86.31% panel.
The studio sheet says 3/5. The load screen writes five H. Both prints are on the same client. Do not average them into 4.
No. A Rainbow has to land after the cascades. Then the cells become coins, clovers, bags or pots. An Epic Rainbow opens the whole board. Coins run from 0.2× to 500×.
No. Five FS in the base start it. The buy menu sells Hunt 3×, RainbowRide 75×, Epic Drop 500×, Arc 60× and Clover 250×. Game Info on Shamrock prints that FS cannot land there.
Hacksaw Gaming is already in the Duel lobby
Duel loads the 97.52% library setting on this title. Accounts and bets stay on the licensed casino.